{"author_name":"Riley Hume","cat":"LD #29","comments":[],"epoch":1397778780,"likes":1,"metadata":{"p_key":"33578","p_author":"Riley Hume","p_authorkey":"25263","p_urlkey":"69119","p_title":"Ludum Dare 29 \u2013 I\u2019m in!","p_cat":"LD #29","p_event":"LD29","p_time":"1397778780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"25263","us_name":"Riley Hume","us_username":"riley1219","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Last time I didn&#8217;t manage to get anything in &#8211; I had a real block in creativity and ended up feeling sorry for myself for the rest of the competition.<\/p>\n <p>However, this time I vow to get SOMETHING submitted, and I&#8217;m going to try my damn best to make it decent. Here&#8217;s hoping.<\/p>\n <ul>\n <li><strong>LANGUAGE:<\/strong>\u00a0Javascript<em><br \/>\n <\/em><\/li>\n <li><strong>FRAMEWORK:<\/strong>\u00a0Quintus<em><br \/>\n <\/em><\/li>\n <li><strong>SOUND:<\/strong>\u00a0BFXR, Audacity, Incompetech music,\u00a0http:\/\/soundation.com\/studio<em><br \/>\n <\/em><\/li>\n <li><strong>ART:<\/strong>\u00a0PyxelEdit<em><br \/>\n <\/em><\/li>\n <\/ul>\n <p>This year I&#8217;ll be doing 2D, using the Quintus framework. I was thinking about using Phaser, but I don&#8217;t think I&#8217;ll be able to effectively get used to using it and optimize how I do things with it well enough before Ludum Dare roles around. Quintus also allows me to actually get the game up and running quickly, which is a huge plus especially for prototyping and quick game jams like this.<\/p>\n <p>This&#8217;ll be my first time making a game in 2D, though I&#8217;m hoping I can get something done for the warmup jam this weekend. I&#8217;ve also literally learned how to draw very basic pixel art in about the past two days, so we&#8217;ll see how that goes. Hopefully 2D is easier to develop in than a 3D game in Unity&#8230;We&#8217;ll see.<\/p>\n <p>Happy jamming everyone!<\/p>","time":"April 17th, 2014 6:53 pm","title":"Ludum Dare 29 \u2013 I\u2019m in!"}