{"author_name":"NicoM","cat":"LD #29","comments":[],"epoch":1397945580,"likes":1,"metadata":{"p_key":"33532","p_author":"NicoM","p_authorkey":"32562","p_urlkey":"69073","p_title":"GameObject and component management","p_cat":"LD #29","p_event":"LD29","p_time":"1397945580","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"32562","us_name":"NicoM","us_username":"nicom","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>here is the <a title=\"basecode\" href=\"https:\/\/github.com\/NicoM1\/IceEntity\">basecode<\/a> I will be using for LD48, you can pretty much do whatever you want with it, if anyone actually uses it (or even looks through it), I&#8217;d love to hear about it:). You can get in touch with me on <a title=\"twitter\" href=\"https:\/\/twitter.com\/nico_m__\">twitter<\/a> if you have any questions, hope everyone has fun:)&#8230;.bye<\/p>\n <p>-edit: forgot to mention that this runs on top of haxeflixel<\/p>","time":"April 19th, 2014 5:13 pm","title":"GameObject and component management"}