{"author_name":"BipoleMoment","cat":"LD #29","comments":[],"epoch":1398013860,"likes":3,"metadata":{"p_key":"33498","p_author":"BipoleMoment","p_authorkey":"17283","p_urlkey":"69038","p_title":"A better go this time.","p_cat":"LD #29","p_event":"LD29","p_time":"1398013860","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"17283","us_name":"BipoleMoment","us_username":"bipolemoment","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So, this is my 5 attempt, and will hopefully be my fourth game submitted for LD!<\/p>\n <p>Last time, I didn&#8217;t finish my game <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/14\/update-84\/\" target=\"_blank\"><em>Naught<\/em><\/a> in time (or ever), and that was a big blow to me. However, I&#8217;ll talk more about that in the other post that I do every LD, the &#8220;<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/24\/i-am-in-once-again\/\" target=\"_blank\">What<\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/21\/things-i-learned-2\/\" target=\"_blank\">I<\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/12\/things-ive-learned-3\/\" target=\"_blank\">learned<\/a>&#8221; post.<\/p>\n <p>Regardless, my tools:<\/p>\n <p><strong>Code:<\/strong>\u00a0As always, I could whip out the good old Python 2.7 and Pygame 1.9.1. However, I&#8217;ve felt somewhat awkward using Pygame lately, because I&#8217;ve learned that Python kind of sucks for games. However, I&#8217;m not completely casting it out of the realms of possibility. There is a higher chance that I&#8217;ll make a text-based Python game though, because I&#8217;ve been messing around for the last week, working on a text-based engine. That&#8217;ll be my warm-up game, once I feel good about it (and it&#8217;s stable).<\/p>\n <p>Another big possibility is JavaScript. <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=17283\" target=\"_blank\">I&#8217;ve made JavaScript choose-your-own-adventure games before<\/a> for LD, and I&#8217;ve refined the engine since then. It&#8217;s good. I&#8217;ll release that soon enough for all the fellow Ludum Darers to use. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Lastly, and probably most remotely, is Unity. I&#8217;ve been working in Unity (C# dialect) for several months for an internship, but I have an iffy relationship with it. Last LD I tried using it, and that didn&#8217;t work so successfully. If I do use it, it will not be a first-person game. I can tell you that much.<\/p>\n <p><strong>Graphics: <\/strong>Like always, I will probably be using Photoshop CS2 for my graphics.<\/p>\n <p><strong>Music:<\/strong> So many choices! I can use Audacity, Anvil Studio, Audiotool, FamiTracker, or just play instruments for music. It all depends on what the game calls for!<\/p>\n <p><strong>Fonts: <\/strong>I make fonts! I use a nice\u00a0website called FontStruct that can help me. Otherwise, Dafont is a nice website as well.<\/p>\n <p>Hoping to do better this time. I&#8217;m keeping my hopes up!<\/p>","time":"April 20th, 2014 12:11 pm","title":"A better go this time."}