{"author_name":"badlydrawnrod","cat":"LD #29","comments":[],"epoch":1398284040,"likes":2,"metadata":{"p_key":"33307","p_author":"badlydrawnrod","p_authorkey":"745","p_urlkey":"68838","p_title":"The Queen is older than sliced bread (oh, and I\u2019m in)","p_cat":"LD #29","p_event":"LD29","p_time":"1398284040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"745","us_name":"badlydrawnrod","us_username":"badlydrawnrod","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<h3>Tools<\/h3>\n <p>To cut a long story short, for this Ludum Dare I shall be using:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>C#<\/li>\n <li>Visual Studio Express 2013 for Desktop (it&#8217;s free, and <a href=\"http:\/\/downtoearthgames.blogspot.co.uk\/2013\/11\/how-to-setup-visual-studio-express-2013.html\">works well with Unity<\/a>)<\/li>\n <li>Paint.NET<\/li>\n <li>Audacity<\/li>\n <li>bxfr<\/li>\n <li>Abundant Music<\/li>\n <\/ul>\n <h3>Why Unity?<\/h3>\n <p>I&#8217;ve entered Ludum Dare a few times and have for the most part used Java and <a href=\"http:\/\/libgdx.badlogicgames.com\/\">libgdx<\/a>. I&#8217;m very\u00a0fond of libgdx, as I&#8217;ve seen it grow from a small,\u00a0well-designed Android toolkit into the cross-platform wonder that it is today. The reason that I like it is that it is a toolkit, not a game engine.<\/p>\n <p>&#8220;But, Rod, if you like libgdx so much, why are you using Unity this time?&#8221; I can hear you asking. Here&#8217;s why&#8230;<\/p>\n <p>For several years my wife has been patiently pointing out that\u00a0there are a lot\u00a0of Ludum Dare entries that start from a higher position because most\u00a0people would rather make games in 48 hours rather than spending most of that time reinventing the wheel. And I&#8217;ve been equally patiently promising\u00a0that one day I would\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/12\/ldtk-a-ludum-dare-toolkit-for-libgdx\/\">develop a toolkit<\/a> based on libgdx and use it for Ludum Dare.<\/p>\n <p>But at some point after #ld28,\u00a0when I was up to my eyeballs with a work project, my wife persuaded me to look for alternatives. This culminated in a strange weekend in which we\u00a0sat down together and\u00a0wrote a Flappy Bird clone using <a href=\"https:\/\/www.yoyogames.com\/studio\">GameMaker Studio.<\/a> We finished it, and it was eminently playable. I couldn&#8217;t deny that GameMaker Studio handled most of the boilerplate that I would have otherwise reinvented. In fact, I could definitely see the attraction and in a slightly more sleep-deprived moment considered\u00a0the possibility of writing something similar on top of libgdx.<\/p>\n <p>So, did I decide GameMaker Studio was the greatest thing since <a href=\"http:\/\/www.remarkably.com\/10-facts-historical-time-sound-mind-blowing-true\/\">sliced bread<\/a>? No, not quite. Even with such a small project, I found myself bumping up against annoyances, asking questions such as,\u00a0&#8220;Why did they stop there? Why not expose that in an inspector like <a href=\"http:\/\/unity3d.com\/\">Unity<\/a> does?&#8221;\u00a0I hadn&#8217;t touched Unity for a few years, but I&#8217;d heard good things about the 2D in the latest version and decided to give it a try with the same Flappy Bird clone. The results more than surpassed my expectations, not least because I ended up with something that I could play on my phone. Besides, I got to write some C#, which I hadn&#8217;t done for\u00a0a while.<\/p>\n <p>And that&#8217;s why I will be using Unity.<\/p>\n <h3>The generation game<\/h3>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=31739\">My daughter entered #ld28<\/a>. She says she is entering #ld29 too, although she has to cope with the additional demands of homework and constraints imposed by evil parents who don&#8217;t let her stay up all night. I suspect that she&#8217;ll be using Scratch and will be taking over my main development PC while I&#8217;ll be relegated to a venerable laptop, a pair of headphones and Google Play Music to keep me sane.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 23rd, 2014 3:14 pm","title":"The Queen is older than sliced bread (oh, and I\u2019m in)"}