Things we learned…

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Things we learned in this Ludum Dare with “Anzu: Revelation”:

– Get out of the comfort zone and do something different (at least for us) is good, but you must know how to respect your own boundaries.
– Development with 3D is not as complex as we imagined, but it’s not so simple
– Totally new tools can have unexpected results (like getting 4 hours to try to export a .obj model haha)
– People who voted for this theme should probably be brilliant historians to think it would be easy (hahaha is just a joke)

We miss feedback on our game. If you have not played, play and tell us what you think. We need to know if we are on the right path with these new concepts that we tried to show.

Thanks! :)

PLAY HERE!

gameplay