Shadowz Adventure – Post Mortem
Well, I was decided to participate from the start – and this was created actually in ~48 hours. And honestly, my second attempt on game development in very limited time (and hell, I’m enjoying it). So far I have participated only as solo person in jam, and this wasn’t any exception – I’m kind of enjoying doing some project on my own (while in work you almost always work in a team).
So… the game tries to do some kind of mix between Diablo and top-down shooters. The original idea hit me on Saturday morning here, which was something like: “Run around, shoot enemies, upgrade your gun … all from top-down view in nice 3D graphics coat”. The best development part was most likely working with AI – creating actually 3 behavior types (one that doesn’t care about anything, one that runs away and last one is aggressive one) was really fun, especially their testing (when after dozen of attempts you still wonder why AI does unexpected things), surprisingly the AI was also almost the first thing I have implemented, and the game logic came after.
My final things were graphics and AI, where I would be able to spend several weeks on this small project, polishing every single end of it (which is also why I always have to leave it as last, I wouldn’t have time for doing the actual gameplay left in case I would focus on audio-visual appearance first). While I have re-used some of my art from previous projects (which is perfectly okay for jam), the terrain textures were done in Substance Painter (thanks Allegorithmic for really great piece of software) and those took quite large part of my time. Nevertheless I’m quite proud on the programmers art in this one! So here is a shot from it:

Please, if you have a bit of time – give it a shoot!
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=86334
Thanks for reading and playing! To all of who participated – keep up the good work. I’ve touched just few games so far, but just imagining the effort put into all of them is awesome! Keep it up!