{"author_name":"Hubert","cat":"LD #36","comments":[],"epoch":1472667120,"likes":1,"metadata":{"p_key":"3296","p_author":"Hubert","p_authorkey":"4101","p_urlkey":"38763","p_title":"Mini LD36 Post-mortem \u2013  \u201cV\u00e5lnad\u201d","p_cat":"LD #36","p_event":"LD36","p_time":"1472667120","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4101","us_name":"Hubert","us_username":"hubert","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>So once again I did it, I conquered sleeplessness and delivered a product on time! This year I&#8217;m proud to present my first submission in full 3D, from previously using various 2d-Frameworks I&#8217;ve now switched to Unity. The biggest benefit isn&#8217;t really the added render power but the ease of workflow. Having a decent editor is crucial for productivity and is something that&#8217;s usually missing from the framework-oriented style of development.<\/p>\n <p>Anyways, this time I wanted to focus more on atmosphere and aesthetics. I wanted to create this mystery world with a very distinct aesthetic, where not everything was extremely obvious at first glance. This meant though that the design of game mechanics suffered and I settled on a simple puzzle mechanic with rotating blocks. Overall though I&#8217;m pretty proud of how much better paced and presented this entry was compared to my earlier attempts in Ludum Dare.<\/p>\n <p><img class=\"alignnone wp-image-582217\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum-272x300.gif\" alt=\"ludum\" width=\"412\" height=\"455\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum-272x300.gif 272w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum-550x607.gif 550w\" sizes=\"(max-width: 412px) 100vw, 412px\" \/><br \/>\n First test trying to get the right aesthetics<\/p>\n <p><img class=\"alignnone wp-image-582219\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum3-300x187.gif\" alt=\"ludum3\" width=\"408\" height=\"254\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum3-300x187.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum3-768x479.gif 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum3-550x343.gif 550w\" sizes=\"(max-width: 408px) 100vw, 408px\" \/><br \/>\n Here I was trying out some of the UI, obviously going for the clean look.<\/p>\n <p><img class=\"alignnone wp-image-582220\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum4-300x212.gif\" alt=\"ludum4\" width=\"409\" height=\"289\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum4-300x212.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum4-768x543.gif 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ludum4-550x389.gif 550w\" sizes=\"(max-width: 409px) 100vw, 409px\" \/><br \/>\n More motion tests, gameplay tests<\/p>\n <p>Final product (Windows only):<br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=4101\">http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=4101<\/a><\/p>\n <p>EDIT:<br \/>\n These were supposed to be gifs, but they don&#8217;t seem to be working?<\/p>","time":"August 31st, 2016 1:12 pm","title":"Mini LD36 Post-mortem \u2013  \u201cV\u00e5lnad\u201d"}