Entering LD29, for realsies this time
I meant to enter LD28 but when I was underwhelmed by the theme I didn’t even try. It’s been a while since I’ve really done one of these, and I feel like I am ready to kill myself trying to make a game in a weekend again! No “bad theme” excuses allowed this time. I’m going to make an honest attempt, even if it’s something dumb like a jrpg where an npc mentions the theme in passing, like “This accursed rain… You know what they always say young sir. ‘It never ends'”. And then a couple minutes later, “Huh, look, the rain stopped. I guess it ends after all.”
Anyway, I intend to use python+pygame, and build an engine around the new/old-fangled entity component architecture. Rather than what I usually do, which is make an NPC class and then make everything a special case of NPC. (Projectiles, scenery, items – it’s all npcs!) That usually works well enough for the type of games I make, but gets annoying to work with whenever I try to expand beyond a compo time limit.
And actually, none of the themes strike me as too terrible for once. I think it’s going to be a good weekend.