{"author_name":"Aaranos","cat":"LD #36","comments":[],"epoch":1472949780,"likes":2,"metadata":{"p_key":"3235","p_author":"Aaranos","p_authorkey":"51253","p_urlkey":"38702","p_title":"An Early Post Mortem","p_cat":"LD #36","p_event":"LD36","p_time":"1472949780","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"51253","us_name":"Aaranos","us_username":"\/author\/aaranos\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<h1>The Flight of Daedalus<\/h1>\n <p>When the theme was chosen, I was fairly disappointed with the theme. I think a lot of other people were too which makes me wonder who voted for it. I noticed after viewing a lot of posts and entries that many seemed to cling to their preferred theme instead of the theme chosen. Regardless, I stuck with the theme and kind of just went with the first thing to pop in to my head. I had watched a Greek mythology series in the past few months so Daedalus was in my mind. I decided I would do a bit of research on him and come up with some story for it.<\/p>\n <p>I easily found the story of Daedalus and Icarus&#8217; escape from King Minos which ends with the well known flying too high for Icarus and the ego of Daedalus costing him his son. I had an idea to make an action platformer that tells this tale.<\/p>\n <h2>\n The Good<\/h2>\n <p>I learned a few techniques during this LD that taught me more about pixel art in Unity and how to arrange them to prevent bleeding edges. I used a lot of the same code logic as I did for my past game controllers and that helped me avoid some easy time wasting bugs or research. I actually felt fairly confident through out the whole 48 hours that I would finish with at least something. I was definitely taxing myself trying to do everything I planned and also doing it well, but with so many great entries next to mine in the past I knew I had to try even harder.<\/p>\n <p>The biggest win for me this LD is that I learned more about Tiled and Tiled2Unity. Being able to build a level and import it into Unity was something I struggled with in the past and having that tool open to me now I was able to make multiple levels instead of just 1. I also branched off from doing a repetitive arcade game, which honestly might be a worse choice for a short compo, but it is my own way of challenging myself in these compos. I don&#8217;t think I&#8217;ve done the same thing twice yet.<\/p>\n <p>&nbsp;<\/p>\n <h2>The Meh<\/h2>\n <p>I spent a super long time making sprites, then reworking the spritesheet, then reworking it again, and again, and again. I lost so much time fixing some of my prior mistakes that I had to cut out a lot of the features I had planned and many of them kind of important. I added in a health system that works similar to some old games where an item, like a heart, represents your health. But of course the enemy in my game wasn&#8217;t done being coded so it just stands there. I also managed to get a weapon coded but it&#8217;s just used for comedy or getting rid of bees, which do hurt you if you walk in to them. So, I mean if you die in my game it might come as a shock.<\/p>\n <p>&nbsp;<\/p>\n <h2>The Bad<\/h2>\n <p>I lost a lot of spirit towards the final hours of the compo. Instead of wanting to make a fun game, I just wanted to be done with it. I don&#8217;t plan on making any updates or fixes to the issues in my current submission. While I feel this ludum dare helped me grasp a few useful concepts and tools, I lost a bit of my motivation.<\/p>\n <p>&nbsp;<\/p>\n <p>There are a couple bugs that I am aware of that involve the sound, and that is if you never go in to the sound menu the sound default never gets set. Meaning that I get comments telling me it would be better with sound, when in fact I made a track for each level. The game is technically &#8220;finished&#8221; but so much had to be cut that it&#8217;s kind of a shell. I had planned to add dialogue when you interact with something or reach key points in the game. I also planned on you killing birds to get the feathers you need to make your wings, robbing hives for their honey and wax, and sneaking into the storehouse using a guard&#8217;s key to get the rope you needed. Then once you made your wings you were to escape from the tower using the wings and avoid arrows and catapult boulders. I know I am capable of making that game a reality but I needed either more time or more hands.<\/p>\n <p>&nbsp;<\/p>\n <p>If I decide to compete in the next ludum dare I think I will try to keep it simple again. One core mechanic, replayability, with a splash of humor. I did not have the active knowledge to build what I wanted in 48 hours, and so I was disheartened with the result.<\/p>","time":"September 3rd, 2016 7:43 pm","title":"An Early Post Mortem"}