{"author_name":"Helco","cat":"LD #29","comments":[],"epoch":1398486540,"likes":1,"metadata":{"p_key":"32243","p_author":"Helco","p_authorkey":"12090","p_urlkey":"67747","p_title":"I\u2019m in and C will be my weapon","p_cat":"LD #29","p_event":"LD29","p_time":"1398486540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12090","us_name":"Helco","us_username":"helco","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>And that will be my graphics\/input library of choice:<a href=\"https:\/\/github.com\/helco\/asciiLib\" title=\"asciiLib\" target=\"_blank\">asciiLib<\/a><br \/>\n The game itself will be a crazy mix between Rogue and a few others I don&#8217;t tell you (at this moment). My primary goals will be:<\/p>\n <ul>\n <li><strong>Easy to understand<\/strong> &#8211; Maybe I&#8217;m simply stupid, but I never really understood the original Rogue mechanics, my game will provide you with easy-to-access helpful tutorials and pieces of advice on how to play this game<\/li>\n <li><strong>Skill-based gameplay<\/strong> &#8211; What I understood and what happens you in other games (like Pokemon \/ Final Fantasy) is that at some level in the fights, it isn&#8217;t you who is fighting, it is the computer fighting with itself, while the luck (or the random number generator) decides who will win. I&#8217;ll put up a fight system in which you can decide which one is going to win (meaning either you are good enough to beat your enemy or you are not).<\/li>\n <\/ul>\n <p><strong>I wish you good luck and fun times making your game!<\/strong><\/p>\n <p>Helco<\/p>\n <p>&nbsp;<\/p>","time":"April 25th, 2014 11:29 pm","title":"I\u2019m in and C will be my weapon"}