The Ancient’s Ones post mortem
So what happened for my first VR game?

What went right:
- succeeded to “finish” the game both on PC and Google Cardboard, there was plenty bugs but the game was playable (unlike the two last ones)
- worked hard on audio, I think the result is ok
- the overall ambient seems to be immersive
What went wrong:
- spent to much time on useless assets like 10 different type of rocks
- some assets and effects weren’t Cardboard compatible, especially light effects
- wanted to make too much in 48h (I planned too much junctions in my scenario but it was too much time consuming, the result is only a 3 endings scenario)
- still no time to make textures and shaders (again)
Play the game (including updated version)

VR
Tags: LD36, post-mortem, VR