{"author_name":"Marcus_siactro","cat":"LD #29","comments":[],"epoch":1398519000,"likes":2,"metadata":{"p_key":"31887","p_author":"Marcus_siactro","p_authorkey":"28746","p_urlkey":"67386","p_title":"Finally An Idea","p_cat":"LD #29","p_event":"LD29","p_time":"1398519000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"28746","us_name":"Marcus_siactro","us_username":"marcus_siactro","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So after nearly 12 hours I finally got an idea that I thought would be interesting enough to do. I am currently toying around with some retro inspired minigames where you can manipulate certain <span id=\"result_box\" class=\"short_text\" lang=\"en\"><span class=\"hps\">properties<\/span><\/span> of ingameobjects to reach your goal. So my interpretation of the theme is something like &#8220;Beneath the &#8220;visual&#8221; surface&#8221;.<\/p>\n <p>Here is a first WIP screen with very, very bad placeholder graphics:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/13.png\"><img class=\"alignnone size-medium wp-image-345678\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/13-300x187.png\" alt=\"1\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/13-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/13-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/13.png 960w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>cheers,<\/p>\n <p>Marcus<\/p>","time":"April 26th, 2014 8:30 am","title":"Finally An Idea"}