{"author_name":"jellymann","cat":"LD #29","comments":[],"epoch":1398521880,"likes":2,"metadata":{"p_key":"31849","p_author":"jellymann","p_authorkey":"34916","p_urlkey":"67348","p_title":"The curse of building a game engine from scratch","p_cat":"LD #29","p_event":"LD29","p_time":"1398521880","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"34916","us_name":"jellymann","us_username":"jellymann","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Call me crazy, but I do prefer building my own frameworks from the ground up.<\/p>\n <p>Now this is all fine and well&#8230; unless you only start coding the framework three hours before Theme Announcement.<\/p>\n <p>But perseverance prevails and we can show you the first screenshot of development. It&#8217;s just Asteroid-style movement at the moment but more exciting features can finally start being added <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen13.png\"><img class=\"alignnone size-medium wp-image-345974\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen13-300x233.png\" alt=\"screen1\" width=\"300\" height=\"233\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen13-300x233.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen13-550x427.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen13.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 26th, 2014 9:18 am","title":"The curse of building a game engine from scratch"}