{"author_name":"Hackingroelz","cat":"LD #29","comments":[],"epoch":1398528600,"likes":2,"metadata":{"p_key":"31773","p_author":"Hackingroelz","p_authorkey":"21430","p_urlkey":"67269","p_title":"Day 1 Progress","p_cat":"LD #29","p_event":"LD29","p_time":"1398528600","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"21430","us_name":"Hackingroelz","us_username":"\/author\/hackingroelz\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/puu.sh\/8opA1.jpg\" alt=\"\" width=\"706\" height=\"528\" \/><\/p>\n <p>Above the surface<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/puu.sh\/8opXN.jpg\" alt=\"\" width=\"706\" height=\"528\" \/><\/p>\n <p>And beneath the surface<\/p>\n <p>&nbsp;<\/p>\n <p>Basicly the blue guy must help the\u00a0yellow guy escape from beneath the surface. I didn&#8217;t get a lot of it done. Only switching between the two players and buttons and doors, since I ran into an issue in my shadow mapping code, so I&#8217;ll have to hurry up and make levels, enemies and add sound. At least so far this one&#8217;s looking better than my last two entries.<\/p>","time":"April 26th, 2014 11:10 am","title":"Day 1 Progress"}