{"author_name":"Delca","cat":"LD #29","comments":[],"epoch":1398529260,"likes":0,"metadata":{"p_key":"31765","p_author":"Delca","p_authorkey":"24934","p_urlkey":"67260","p_title":"Update #2","p_cat":"LD #29","p_event":"LD29","p_time":"1398529260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24934","us_name":"Delca","us_username":"delca","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Time for the second update! The game is still playable <a href=\"http:\/\/delca.github.io\/LD29\/\">here<\/a>.<\/p>\n <p>Since the last update, I mostly worked on the player&#8217;s sprite and the background tiles. I got both the sprite and one environment done; I had a target of three, but I doubt I will even be able to complete the second one.<\/p>\n <div id=\"attachment_346561\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"wp-image-346561 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screenshot13-300x120.png\" alt=\"LD29_Some_Tiles\" width=\"300\" height=\"120\" \/><p class=\"wp-caption-text\">Some boxes, a shelf filled with books, and some tower of books which will act as ladder.<\/p><\/div>\n <p>On the other hand, I am satisfied with the dialog box, which slides in and out nicely. The only problem is that using bitmap font with Phaser means I will have to wrap the text with some well-placed &#8216;\\n&#8217; -_-&#8216;<\/p>\n <p>Next: some more work on the player sprite, one or two enemy, and some audio! Maybe an actual level also, now that I think of it&#8230;<\/p>","time":"April 26th, 2014 11:21 am","title":"Update #2"}