Pixel Perfect Physics…
So for the past few hours I’ve been tweaking my physics system. Each pixel of the world is interactable, so each pixel needs to collide with the player. I can handle that, but resolving collisions is becoming increasingly difficult to control. In a completely flat collision, everything is fine. When two start happening at once, the player is moved from one even deeper into the other, that other one then causes another and just shoots the player through the ground until there are absolutely no more collisions to handle. There’s no easy way around that… Does anyone here have any experience in detailed ‘physics’ like this that they can share? Would be much appreciated ^_^
Screenshot of what the world looks like:
