{"author_name":"Kris with a K","cat":"October Challenge 2016","comments":[],"epoch":1476718380,"likes":2,"metadata":{"p_key":"3165","p_author":"Kris with a K","p_authorkey":"504346","p_urlkey":"38634","p_title":"Lights! Camera! Physics! (October Challenge Update 02)","p_cat":"October Challenge 2016","p_event":"LD36","p_time":"1476718380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504346","us_name":"Kris with a K","us_username":"Kris with a K","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Hello everyone! I&#8217;ve been very busy this month, but in the past couple of days I finally managed to implement ramps into my 3d physics engine. This took me far too long, but it&#8217;s very important for the map flow. Below is a screenshot of the demo level &#8211; the light gray represents a bridge\/road; the gray is the ground; the blue, a river; and the the tan, dirt paths running up from the river banks to the road.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/10\/map_overview_colorcoded_ramps-300x191.png\" alt=\"map_overview_colorcoded_ramps\" width=\"300\" height=\"191\" class=\"alignnone size-medium wp-image-584869\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/10\/map_overview_colorcoded_ramps-300x191.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/10\/map_overview_colorcoded_ramps-768x488.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/10\/map_overview_colorcoded_ramps-550x350.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/10\/map_overview_colorcoded_ramps.png 816w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Yeah, yeah, it&#8217;s ugly! Graphics are on the list, right after weapons. What&#8217;s important is that units can now pass over and under that bridge, along with having some nice, smooth, only-slightly-buggy ramps to get them up to it (GIFs after the jump!): <\/p>\n <p><span id=\"more-584858\"><\/span><\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/10\/ramp_demo_1-300x150.gif\" alt=\"ramp_demo_1\" width=\"300\" height=\"150\" class=\"alignnone size-medium wp-image-584870\" \/><br \/>\n <i>Over and under the bridge<\/i><\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/10\/ramp_demo_2-300x150.gif\" alt=\"ramp_demo_2\" width=\"300\" height=\"150\" class=\"alignnone size-medium wp-image-584871\" \/><br \/>\n <i>Off the bridge and up the ramp<\/i><\/p>\n <p>So, that&#8217;s basically it! Next on the checklist is: Adding weapons and combat, particle effects, a state manager for menu\/game transitions, AI and scripting, dynamic lighting, and, possibly, online play. Easy! <\/p>\n <p>On a more personal note, life has been kind of difficult for me lately. There&#8217;s lots of reasons for this, but I want the community&#8217;s feedback on one thing in particular, which is &#8211; ironically &#8211; how do you maintain your communities and connections? Ludum Dare is a great example; even though I&#8217;ve been participating since, at the end of the month, 2011 &#8211; that&#8217;s <i>five years<\/i> &#8211; I wouldn&#8217;t say I have strong roots here. In those five years, I&#8217;ve had a lot of other interests (where I have also successfully not develop community connections), and life has cropped up in many ugly ways. So, community members, I guess my question is, what makes you belong? And how do I be like you?<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/foregunners\/\" rel=\"tag\">Foregunners<\/a><\/p>","time":"October 17th, 2016 10:33 am","title":"Lights! Camera! Physics! (October Challenge Update 02)"}