{"author_name":"tanjent","cat":"LD #29","comments":[],"epoch":1398540360,"likes":0,"metadata":{"p_key":"31611","p_author":"tanjent","p_authorkey":"36394","p_urlkey":"67105","p_title":"player.sleep(time.now + 8 * 60 * 60);","p_cat":"LD #29","p_event":"LD29","p_time":"1398540360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36394","us_name":"tanjent","us_username":"tanjent","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Njnmnm.. Conclusions so far: HaxeFlixel has been very good and supportive to work with. I&#8217;m so glad I did not decide to write my own engine in raw HaXe and OpenFL this time &#8211; yeesh what stress that would&#8217;ve brought.<\/p>\n <p>Also tried to run the game on my Nexus 7 and it worked flawlessly on the first compile! Who-ho!<\/p>\n <p>Made a MainMenu and then 5 levels with Tiled. This LD experience gives lots of hands down learning with lots of software &#8211; just as I hoped. Spent 2+ hours on some silly particle effects, they look very corny but adds some p-zazzz to the game. Currently FlashDevelop is a bit buggy due to my morning re-install of everything.<\/p>\n <div id=\"attachment_347520\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/guppyshark2.png\"><img class=\"size-medium wp-image-347520\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/guppyshark2-300x104.png\" alt=\"This is the Main Menu\" width=\"300\" height=\"104\" \/><\/a><p class=\"wp-caption-text\">This is the Main Menu<\/p><\/div>\n <p>All in all this has been a very productive day. It feels so good messing with &#8220;vaporware&#8221; instead of &#8220;seriousware-that-will-redefine-gaming-as-sloths-know-it&#8221; and all that horrible back-stabbing perfectionism. Looking at what others bring, the (visual) range is from &#8220;jaw-dropping-incredible&#8221; to &#8220;screen.addRectangle(0,0,32,32,0xFFFFFF);&#8221; (programmer art at it&#8217;s best!).<\/p>\n <p>Will probably add some sounds \/ music tomorrow. FL Studio, we will meet again.<\/p>","time":"April 26th, 2014 2:26 pm","title":"player.sleep(time.now + 8 * 60 * 60);"}