The day’s nearly up.
So today’s running to an end. I could go burning the midnight oil again, but I think I should rest up to finish tomorrow off strong. There’s one major bit of functionality left to go, and a few minor things to make the game actually a… well, game.
Things done:
- Basic play controls
- Some art assets (environment stuff, characters, and miscellaneous junk)
- Dragging things (objects and dead bodies)
- Dropping things
- Disposing things (drop next to specific game objects)
- Killing NPCs
- NPCs that wander between waypoints
- Dialog windows for inanimate objects to talk to you
- A very simple quest objective system
- Some basic UI
- A VERY rough start on a couple music tracks
- A win condition (complete all quest objectives for the level)
Things I HAVE to do:
- Basic cop AI (see player dragging dead person using a vision cone, shooting player dead)
- Player death, level restart
- Level management
- Multiple levels
- Some sort of game intro, and payoff for winning all levels
- Screen effects to make up for the lack of animation (screen going red during a kill, fading to black during disposal, etc..)
- Some sound effects (will also help make up for lack of animations)
Things I might do:
- More general art (characters, environment, objects)
- Clean up the music tracks to not suck as much
- Minimap improvements (make it render different assets)
I’m probably forgetting stuff… It always happens. Next time I do one of these, I’m definitely going to aim for a lower scope of game. I’m probably not going to have something solid by the end, but I hope it’s something I can expand on after the competition.
A couple progress shots:

