The day’s nearly up.

So today’s running to an end. I could go burning the midnight oil again, but I think I should rest up to finish tomorrow off strong. There’s one major bit of functionality left to go, and a few minor things to make the game actually a… well, game.

Things done:

  • Basic play controls
  • Some art assets (environment stuff, characters, and miscellaneous junk)
  • Dragging things (objects and dead bodies)
  • Dropping things
  • Disposing things (drop next to specific game objects)
  • Killing NPCs
  • NPCs that wander between waypoints
  • Dialog windows for inanimate objects to talk to you
  • A very simple quest objective system
  • Some basic UI
  • A VERY rough start on a couple music tracks
  • A win condition (complete all quest objectives for the level)

Things I HAVE to do:

  • Basic cop AI (see player dragging dead person using a vision cone, shooting player dead)
  • Player death, level restart
  • Level management
  • Multiple levels
  • Some sort of game intro, and payoff for winning all levels
  • Screen effects to make up for the lack of animation (screen going red during a kill, fading to black during disposal, etc..)
  • Some sound effects (will also help make up for lack of animations)

Things I might do:

  • More general art (characters, environment, objects)
  • Clean up the music tracks to not suck as much
  • Minimap improvements (make it render different assets)

I’m probably forgetting stuff… It always happens. Next time I do one of these, I’m definitely going to aim for a lower scope of game. I’m probably not going to have something solid by the end, but I hope it’s something I can expand on after the competition.

A couple progress shots: