Progress…and comfort zones.

Struggling a little with this one, but I purposely tried to pick a game that I had no idea how to make so it will be a learning experience no matter what.

Trying to make a game focused on drowning. The idea being that you tread water and hold your breath and just try to survive as long as possible Trying for a more somber and serious approach vs being arcade-y and having pickups and powerups.

Struggled a lot last night with tech issues so not as far along in terms of art and polish as I’d like but that’s for tonight, as well as more mechanics and gameplay – to try to find the fun/skill/challenge.

Tread water, and hope.

Will be streaming in a few minutes over here: http://www.twitch.tv/georgebroussard if you want to check in over the rest of the weekend.