LD #29 – Update 2 – 24 Hour Recap
So I’ve done a bunch of coding (just like last time) and again nothing to show for it. I’ve completely upgraded how I do level loading from how I did it in One Jump and this year’s entry will have a much more customizable level (if you try to hack the jar like I know someone did last time 😛 ). While promoting usability, this feature also makes it easier to build the level since all it takes to make a change is to change a file or two and the updates can be seen almost immediately.
So… 24 hours down, here’s what’s accomplished:
- Some GUI development (If more was done I could start the game! 😀 )
- Most of the Level Loading code (A complete revamp from last the last Ludum Dare entry to make it more feasible to make levels)
Things left to do:
- Get the bloody game running.
- That’s most of the mechanics.
- Entity Interaction and AI.
- Winning & Losing Conditions
- Make most (all) of the entities.
- Make the map and the tiles.
- Add sound.
So.. yea… the next 48 is gonna be fun. (And hopefully I’ll have some screenshots to post by then.. 😛 )