{"author_name":"montyontherun","cat":"LD #29","comments":[],"epoch":1398555900,"likes":1,"metadata":{"p_key":"31398","p_author":"montyontherun","p_authorkey":"4639","p_urlkey":"66889","p_title":"Almost 24 hours later\u2026","p_cat":"LD #29","p_event":"LD29","p_time":"1398555900","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4639","us_name":"montyontherun","us_username":"montyontherun","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>My project is a very small, simple one.<\/p>\n <p>No. That&#8217;s a lie.<\/p>\n <p>I realized there is no multi-head, multiplayer focused, opensource \u00a0submarine simulator out there, so I decided to write one. This LD Jam will produce a prototype of it. That&#8217;s one kind of game my father would always play with me (Silent Service, for NES).<\/p>\n <p><strong>Multi-head? What do I mean with that?<\/strong><\/p>\n <p>Simple: If you ever tried playing a submarine simulator, you will quickly realize it puts THE ENTIRE SHIP under your command. And while this is cool for a ride, seems somewhat unsuitable for combat, where you quick and precise responses from every station. I remember getting annoyed by the &#8220;change current station&#8221; behaviour of 688 Attack Sub. I would try to lock on a sonar signal, but switching to weapons and locking a torpedo was so cumbersome that I would always lose the lock.<\/p>\n <p>So, in my simulador, every station is a separate application you can (and should) run on a separate machine (or tablet, or phone). You could\u00a0even invite some friends over and have them fill in for every station available! Cool, huh?!<\/p>\n <p>&#8230;And what if, on top of that, you could compete with other human-controlled submarine? Take some other 5 friends of you can go for a 3 x 3 competition! But that multiplayer server will have to wait for a while.<\/p>\n <p><strong>About graphics:<\/strong> for this prototype, there will be none. The simulator itself will be kind of a Telnet server on steroids, opening a telnet connection for each available station and offering a text interface to command that part of the ship. Eventually, I will have graphical clients. I have SVG handling libraries I&#8217;m itching to use for a eventual Cartography station.<\/p>\n <p><strong>What I intend to deliver<\/strong>: a simple &#8220;multi-head&#8221; submarine simulator, but not focusing that much on realism.<\/p>\n <p>I grew up playing A LOT of Microprose simulators, specially in the Stealth Fighter series. I would love to deliver a game with at least one mission mimicking that kind of simulation.<\/p>\n \n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 33%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-348708 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2014\/04\/26\/almost-24-hours-later\/screen-shot-2014-04-26-at-10-28-18-pm\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screen-Shot-2014-04-26-at-10.28.18-PM-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Screen Shot 2014-04-26 at 10.28.18 PM\" \/><\/a>\n <\/dt><\/dl>\n <br style='clear: both' \/>\n <\/div>\n \n <p><strong>What do I already have<\/strong>: some basic modelling of the simulation with a Futuristic Scenario as an example (I intend to have historic scenarios as well) , a generic submarine and underwater base. The sub is still static, but slowing coming to &#8220;life&#8221;.<\/p>\n <p>To be fair, I had a few setbacks and chose a very ambitious theme &#8211; But I believe this is a cool project worth the shot.<\/p>\n <p><strong>License<\/strong>: 3-Clause BSD.<\/p>\n <p><strong>Edit<\/strong>: I lied again &#8211; I haven&#8217;t checked much about submarine simulators, but there seems to be very few of it.<\/p>\n <p><strong>Edit 2<\/strong>: don&#8217;t know about you, but I had buckets of playing those simulators when I was a kid. And as much as I feel annoyed by some aspects of 688 Attack Sub, it&#8217;s still darn fine simulator .<\/p>\n <p><strong>Edit 3<\/strong>: for clarity<\/p>","time":"April 26th, 2014 6:45 pm","title":"Almost 24 hours later\u2026"}