I’m In(after being absent for a few jams…)
This is my I’m in post. I last participated in LD#31, and actually had an entry there. I wanted to participate in LD#32 and things happened(work) that didn’t let me do much of anything. I have a new job and this is the first LD I’ve managed to catch since then. I’m technically “on call” that weekend but usually I don’t get much as far as phone calls.
Last time, I used Unity for an engine. I’ve still tinkered with it since then, but have been more focused on Gamemaker Studio(it has good benefits over Unity for 2d games at least for me). I’m thinking to use GMS this LD, as I’ve never done an LD with it, and with me being more used to it, and the fact that it is generally faster as for as dev time than other engines, I’d like to think I would be able to put out a better game this jam.
I want to make my own music and sounds this time as well. I’ll likely use bfxr(and some Audacity as needed for editing raw stuff), and LMMS for music(even if it ends up being chip tunes).
I will likely be using Blender to make graphics. But they would be done as pre-rendered sprites. I also have a way to get “normal-mapped” sprites in GMS, which means I can render my sprite without shading and do lighting in shaders instead. It also means I can have bullets and stuff emit lights real-time, even though it is a fully 2d engine. As far as texturing, I have the Substance LIVE subscription, so I may whip up some simple textures in Designer using some quick nodes/filters, etc… and then paint them in Painter(not using the PBR pipeline though). On the other hand, I may just go with a solid color style with lighting to keep things quick and easy.
So, let’s vote for a good theme and have some fun guys and gals!!!