{"author_name":"KeyMaster","cat":"LD #29","comments":[],"epoch":1398633120,"likes":0,"metadata":{"p_key":"30850","p_author":"KeyMaster","p_authorkey":"30626","p_urlkey":"66335","p_title":"Done, kind of","p_cat":"LD #29","p_event":"LD29","p_time":"1398633120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"30626","us_name":"KeyMaster","us_username":"keymaster","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So, I really ran out of time with this one, but at the same time I think it went really well.<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>Like every time,\u00a0I didn&#8217;t have a completely free weekend for ludum dare. Some things I had to attend to took up a lot of my time, and I also spent most of sunday doing stuff with friends. I also restarted with a new idea on saturday evening and really only worked saturday and sunday evening.<\/p>\n <p>Because of the time limit, I wasn&#8217;t able to include proper enemy spawning, failstates or menus, so my entry ended up more like a broken prototype than an actual game. There really is no good gameplay except the movement system, I hacked in enemy spawning in the last minute and the game doesn&#8217;t have any proper balancing.<\/p>\n <p>It is also missing any polish at all, I was hoping to add more animations and player feedback to it so it would feel better, and again wasn&#8217;t able to add sound.<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>Except that my entry isn&#8217;t really a game, quite a lot. After realizing that my first idea would be too big for me, I settled on an easy and fairly fun idea pretty quickly. Work from there on was fast and smooth, I&#8217;m especially happy about how fast I got the art together. Normally art is really complicated for me and takes ages to make anything good looking, but I feel like I really improved since the last LD and was able to produce half-decent sprites.<\/p>\n <p>Engine and coding wise everything went really nicely, since I know HaxeFlixel quite well by now and didn&#8217;t have to constantly look up stuff in the documentation.<\/p>\n <p>What really stuck out to me this ludum dare was the fact that I didn&#8217;t stress myself about it and I was okay with doing other things with friends for about 4 hours. Instead of constantly thinking about it, I relaxed and had fun for pretty much the first time in a ludum dare.<\/p>\n <p>And since that really is the spirit of the game jam, this for me was the most successful ludum dare so far.<\/p>\n <p>Now I&#8217;m looking forward to playing the other entries and, further into the future, for the next LD where I can hopefully relax from the very start and really have fun!<\/p>","time":"April 27th, 2014 4:12 pm","title":"Done, kind of"}