{"author_name":"Carl Graves","cat":"LD #29","comments":[],"epoch":1398641700,"likes":0,"metadata":{"p_key":"30702","p_author":"Carl Graves","p_authorkey":"10725","p_urlkey":"66178","p_title":"Failure!","p_cat":"LD #29","p_event":"LD29","p_time":"1398641700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10725","us_name":"Carl Graves","us_username":"mrcarlton","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Well at least I tried, but with less than an hour to go i seriously doubt i&#8217;ll have a game finished.<\/p>\n <p>No game, but what i do have is a platforming engine\u00a0with a\u00a0multiplayer backend. So you can parkour with your friends.\u00a0Right now there&#8217;s only 1 server so if it&#8217;s full i have no idea what happens (probably a crash). There&#8217;s not really any interpolation or extrapolation so crappy connections will look terrible.<\/p>\n <p>Playable version here:\u00a0https:\/\/www.dropbox.com\/s\/eac3y5ng41kvqpe\/LudumDare29_release.swf (just drag and drop into your internet browser, depending on connection speeds it can take a while to join the game)<\/p>\n <p>If you want to test out the multiplayer just boot up two copies of the game, or find some friends.<\/p>\n <div id=\"attachment_353531\" style=\"width: 827px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/04\/27\/failure-10\/ld29_failure\/\" rel=\"attachment wp-att-353531\"><img class=\"size-full wp-image-353531\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LD29_failure.png\" alt=\"Well i tried.\" width=\"817\" height=\"661\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LD29_failure-550x444.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LD29_failure.png 817w\" sizes=\"(max-width: 817px) 100vw, 817px\" \/><\/a><p class=\"wp-caption-text\">Well i tried.<\/p><\/div>\n <p>Post Mortem:<\/p>\n <p>&#8211; Don&#8217;t make a multiplayer game unless you&#8217;ve done it before.<\/p>\n <p>&#8211; Actually have a rough idea what the game will be or at least spend a little bit of time figuring it out.<\/p>\n <p>&#8211; Art is important, leaving it to the last day never leaves you with enough time to create anything good.<\/p>\n <p>&nbsp;<\/p>\n <p>It wasn&#8217;t a complete loss, I can definitely use the multiplayer experience in my actual projects. Which I had been shying away from because it sounded hard. The good news is, multiplayer stuff is tricky, but once you sort of &#8216;get&#8217; it, you can make a semi functioning game fairly easily.\u00a0Well regardless it was fun, and i learned a bunch of stuff I wouldn&#8217;t have tried in a normal day.<\/p>\n <p>In the future, when i do another Ludum Dare, i&#8217;ll just make a flappy bird clone and call it a day.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/carl-graves\/\" rel=\"tag\">Carl Graves<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld29\/\" rel=\"tag\">ld29<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/multiplayer\/\" rel=\"tag\">multiplayer<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/parkour\/\" rel=\"tag\">parkour<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platforming\/\" rel=\"tag\">platforming<\/a><\/p>","time":"April 27th, 2014 6:35 pm","title":"Failure!"}