{"author_name":"k.escoe","cat":"LD #29","comments":[],"epoch":1398677820,"likes":7,"metadata":{"p_key":"30555","p_author":"k.escoe","p_authorkey":"25963","p_urlkey":"66030","p_title":"\u201cTruffles\u201d My first official ludum dare game","p_cat":"LD #29","p_event":"LD29","p_time":"1398677820","p_likes":"7","p_comments":"0","p_status":"UPD5","us_key":"25963","us_name":"k.escoe","us_username":"kescoe","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Truffles.gif\"><img class=\"alignnone aligncenter\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/161826274\/Truffles\/Truffles.gif\" alt=\"\" width=\"557\" height=\"370\" \/><\/a><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=25963\"><strong>PLAY TRUFFLES<\/strong><\/a><\/p>\n <p>Well i officially don&#8217;t have any more spare time to work on my game&#8230; so im gonna upload it as is.<\/p>\n <p>Beneath the surface was actually just about the only theme that i wasn&#8217;t really expecting&#8230; or hoping for, in fact \u00a0i actually had my heart set out on a few of the other themes. With that being said i almost immediately decided that i wasnt gonna do this ludum dare.<\/p>\n <p>About 9 \u00a0hours into the comp i decided &#8221; hell why not, \u00a0how bad could this really be?&#8221; and\u00a0i began brainstorming ideas.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>About The Game<\/strong><\/p>\n <p>Truffles is about a little piggy who accidentally falls into a abandoned mushroom mine.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Tools<\/strong><\/p>\n <p>I decided right off the back that i was gonna enter the jam instead of the compo, and for coding i would be using \u00a0javascript. I later on decided on using photoshop for sprites, fl studio\u00a0and my ipad\u00a0for music, sfxr for sound effects ,pixel Edit for making tiles, and tiled map editor. It took me a while to decided on using a html5 library or Unity3d but in the end i choose phaser.js because i iv used it \u00a0for a few other games and i also didn&#8217;t have as much time as i wanted for 3d modeling and i was working alone.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The Good<\/strong><\/p>\n <p>&#8211; Javascript is a language that i&#8217;m comfortable with so i didn&#8217;t really face that many coding problems<\/p>\n <p>&#8211; I already had a piggy sprite laying around on my computer, which inspired because the inspiration for my game, so i decided to give him a name and a home.<\/p>\n <p>&#8211; I had absolutely no problems on day one , even though i started a few hours late. I had completely finished my piggy sprite animation, made the first version of my tilset, came up with a game idea, \u00a0and \u00a0completed \u00a0my level creation goal for the day.<\/p>\n <p>&#8211; I&#8217;ve completed my first ludum dare<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The Bad<\/strong><\/p>\n <p>&#8211; I started working a few hours late<\/p>\n <p>&#8211; I wasn&#8217;t really sure what i should spend most of my time working on.<\/p>\n <p>&#8211; Around day 2 i started slowing down due to frustration<\/p>\n <p>&#8211; Im sure i drove my family coco from how many times i asked them to test my collision.<\/p>\n <p>&#8211; I didn&#8217;t get to make as many levels as i had wanted but i still met my overall set goal.<\/p>\n <p>-Right after my laptop died i lost my \u00a0charger and spent 1 hour looking for it<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The ugly<\/strong><\/p>\n <p>&#8211; Phaser.js had one hell of a time with collison. I spent about 3+ hours just trying to get my collision detection \u00a0it to at least where i could consider it some what decent.<\/p>\n <p>&#8211; i didn&#8217;t get to do as much as i wanted with the game such as add various enemies, puzzles, more levels, obstacles&#8230;etc<\/p>\n <p>&nbsp;<\/p>","time":"April 28th, 2014 4:37 am","title":"\u201cTruffles\u201d My first official ludum dare game"}