{"author_name":"Ludonaut","cat":"LD #29","comments":[],"epoch":1398690840,"likes":2,"metadata":{"p_key":"30516","p_author":"Ludonaut","p_authorkey":"18667","p_urlkey":"65991","p_title":"I can\u2019t believe I actually finished my Jam entry: PET RUN\/STOP","p_cat":"LD #29","p_event":"LD29","p_time":"1398690840","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"18667","us_name":"Ludonaut","us_username":"ludonaut","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I made a game! It&#8217;s called <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=18667\">PET RUN\/STOP<\/a>.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=18667\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Untitled-ld29.png\" alt=\"PET RUN\/STOP\" width=\"414\" height=\"335\" class=\"aligncenter size-full wp-image-354877\" \/><\/a><\/p>\n <p>I learned a lot in the past few days.<\/p>\n <p>The game had the problem of the player running into just spawned enemies, dying a totally unfair death. I lost a couple of hours to this problem, thinking that I could solve it by checking the player&#8217;s position while spawning enemies, or spawning them at a minimum distance away from the player. The solution was to just display a small indicator for a few seconds where enemies would appear, giving the player a chance to react.<\/p>\n <p>Super simple stuff. A neat side effect is that this also vastly improved the overall feel of the game.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=18667\">You can play\/rate my game here<\/a>.<\/p>","time":"April 28th, 2014 8:14 am","title":"I can\u2019t believe I actually finished my Jam entry: PET RUN\/STOP"}