{"author_name":"NTR","cat":"LD #29","comments":[],"epoch":1398721140,"likes":3,"metadata":{"p_key":"30392","p_author":"NTR","p_authorkey":"36589","p_urlkey":"65865","p_title":"Toastmortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398721140","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"36589","us_name":"NTR","us_username":"ntr","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><img src=\"http:\/\/i.imgur.com\/cFF9keo.gif\" width=\"400\" height=\"300\" class=\"aligncenter\" \/><br \/>\n I learned a lot this Ludum Dare. Let&#8217;s take a look:<\/p>\n <h3>The Good<\/h3>\n <p><strong>-Drive<\/strong><br \/>\n The whole 48 hour deadline thing really helped with motivation. I was worried about burning out halfway through, but somehow, it didn&#8217;t happen.<br \/>\n <strong>-Scope<\/strong><br \/>\n Aside from one glaring issue, I knew my limitations pretty well, and was able to finish on time because of that.<br \/>\n &nbsp;<\/p>\n <h3>The Bad<\/h3>\n <p><strong><br \/>\n -Lack of Theme<\/strong><\/p>\n <p>A lot of commenters picked up on this one, and there&#8217;s a good reason for it. My original idea was really close to the final version, but with a major gameplay gimmick.<\/p>\n <p>In addition to your character, you and the opponent would also control a cursor that moved along the bottom of the screen (beneath the surface), and at a random time, it would create an explosion at the tile that it pointed to. I had this all coded out, but it made the game way too frenetic and confusing, since the players had to control 2 objects at once.<\/p>\n <p>I ended up scrapping the idea, and made a quick redo of the art assets to (poorly) link the game with the theme.<\/p>\n <p>&nbsp;<\/p>\n <p>Nevertheless, I&#8217;m happy with how it turned out, and excited for the next LD.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 28th, 2014 4:39 pm","title":"Toastmortem"}