{"author_name":"holgk","cat":"LD #29","comments":[],"epoch":1398949080,"likes":0,"metadata":{"p_key":"30082","p_author":"holgk","p_authorkey":"32032","p_urlkey":"65549","p_title":"Treasure Hunter: Post Mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398949080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"32032","us_name":"holgk","us_username":"\/author\/holgk\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a title=\"Treasure Hunter\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=32032\"><img class=\"alignnone size-full wp-image-354721\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Title9.png\" alt=\"Title\" width=\"400\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Title9-300x112.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Title9.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <p><strong>Story behind the production of Treasure Hunter:<\/strong><\/p>\n <p>LD29 was my first real LD. I entered a miniLD before so somehow I knew what I was up to. Nevertheless I was completly surprised of the theme that for the first 2 hours I had no clue what kind of game I should make. Bisides of that I had to do otherthings that sometimes interrupted my workflow. But eventually I came up with an idea in 2D dispite the fact that I never used Unity2d before (I had to train myself while I was making the game). The idea resulted in <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=32032\" target=\"_blank\">Treasure Hunter<\/a>. After a couple of hours (ca.\u00a0 21), I am quite satisfied with the result. Even though I couldn&#8217;t implement the story inside my game but I was able to implement a online <a href=\"http:\/\/www.vohks.com\/LD\/LD29\/HighscoreTable.php\" target=\"_blank\">Highscore<\/a>.<\/p>\n <p><strong>What Went Right:<\/strong><\/p>\n <ol>\n <li>I was able to get a quite satisfiying result at release time.<\/li>\n <li>The 2d art, was new to me. But I am happy with the result I achieved.<\/li>\n <li>In an early stage, I recognised that my first game idea was too ambitious for a 48 hour Compo so I changed it.<\/li>\n <li>Usage of those tools and techniques I used before went quite smooth.<\/li>\n <\/ol>\n <p><strong>What Went Wrong:<\/strong><\/p>\n <ol>\n <li>I used some techniques and tools I never used before and I had to teach myself all those things. (2D, Sound etc.)<\/li>\n <li>I didn&#8217;t used any kind of background music.<\/li>\n <li>I didn&#8217;t polished the game. ( I had no time for that.)<\/li>\n <li>I could have made the gamehandling a bit more intuitve and self explanatory.<\/li>\n <li>I didn&#8217;t focused on the story I had in mind. Therfore I could only tell the sory in my description.<\/li>\n <\/ol>\n <p>If you didn&#8217;t played my game and\/or rated it. Please play and rate it <a title=\"Treasure Hunter\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=32032\">here<\/a> and have fun.<\/p>","time":"May 1st, 2014 7:58 am","title":"Treasure Hunter: Post Mortem"}