{"author_name":"bitserum","cat":"LD #29","comments":[{"author_name":"","time":"May 2, 2014 1:19 pm","epoch":1399054740,"text":"I thought the game WAS fun.  The atmosphere and &#8216;feel&#8217; was likely more enjoyable than any value projectiles would have given (not sure how they would serve your vision).  Although it was only horizontal movement, the jarring jump back and forth through worlds made it feel like exploration.","spam":"N"}],"epoch":1399035540,"likes":2,"metadata":{"p_key":"30034","p_author":"bitserum","p_authorkey":"24347","p_urlkey":"65501","p_title":"Soulitude Postmortem","p_cat":"LD #29","p_event":"LD29","p_time":"1399035540","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"24347","us_name":"bitserum","us_username":"bitserum","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><span style=\"color: #333333\">This was our 3rd Ludum Dare and we went with somewhat of a platformer again. <a title=\"Soulitude\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=24347\" target=\"_blank\">Feel free to give it a go, it&#8217;s rather short<\/a><\/span><\/p>\n <p>We decided weeks before LD to focus on action and fun more than anything else, yet we placed the least amount of energy into that area. We ended up making a metaphorical game about a hobo and his inner fantasy world removed from the viciousness of society.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=24347\" target=\"_blank\"><img class=\"aligncenter size-large wp-image-359434\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Forest-550x341.jpg\" alt=\"Forest\" width=\"550\" height=\"341\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Forest-300x186.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Forest-550x341.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Forest.jpg 954w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=24347\" target=\"_blank\"><img class=\"aligncenter size-large wp-image-359436\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/City-550x341.jpg\" alt=\"City\" width=\"550\" height=\"341\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/City-300x186.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/City-550x341.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/City.jpg 954w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <h2><span style=\"color: #333333\"><br \/>\n The Good<\/span><\/h2>\n <p><strong>Visuals were mostly good<br \/>\n <\/strong>I have poor experience with animating and characters so I&#8217;m really happy with all of the animations<strong>.<br \/>\n <\/strong><\/p>\n <p><strong>The switch mechanic was great<br \/>\n <\/strong>Ended up exactly as imagined, I definitely plan to do something larger with it at some point.<\/p>\n <p><strong>The Mood<\/strong><br \/>\n Again, we made a moody game, that&#8217;s some consolation&#8230;<\/p>\n <h2><span style=\"color: #333333\"><br \/>\n <strong>The Bad<\/strong><\/span><\/h2>\n <p><strong>It&#8217;s not Fun<\/strong><br \/>\n We spent Saturday working on everything but. Then we spent most of Sunday brainstorming on gameplay elements, just to go with some very simple; and homing projectiles. These ended up being implemented poorly, unpolished and overall really redundant as there was no longer any time to work on level design and action (and their purpose).<\/p>\n <p><strong>Forest area background graphics are horrid<br \/>\n <\/strong>Even though people seem to like them I can&#8217;t look at them. I&#8217;m quite please with the city though.<\/p>\n <p>Poorly implemented mobs, no ending, It&#8217;s too short<br \/>\n Or rather, it&#8217;s too long for what it offers, and in terms of gameplay it doesn&#8217;t offer much as most comments have stated.<\/p>\n <p><strong>That coin&#8230;<\/strong><br \/>\n The coin was this big symbolic thing that barely made it in, and it made no sense as it was unfinished.<\/p>\n <p><strong>Massive burnout<br \/>\n <\/strong>I&#8217;m still recuperating, I barely slept and were hugging my laptop for 16-17 hours a day<\/p>\n <p>&nbsp;<\/p>\n <h2>Conclusion<\/h2>\n <p>Really need to focus on gameplay elements more, or might as well make a movie next time&#8230;<\/p>","time":"May 2nd, 2014 7:59 am","title":"Soulitude Postmortem"}