{"author_name":"f7f5","cat":"LD #29","comments":[],"epoch":1399407660,"likes":1,"metadata":{"p_key":"29924","p_author":"f7f5","p_authorkey":"21437","p_urlkey":"65390","p_title":"Underground feedback","p_cat":"LD #29","p_event":"LD29","p_time":"1399407660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"21437","us_name":"f7f5","us_username":"f7f5","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So, for a refreshing change: this time most of the complaints are about audio <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>Most requested feature by commenters was music during the game! <\/strong><\/p>\n <p>I agree with this, it would have been better <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>So why didn&#8217;t I include it? Well, honestly, I don&#8217;t think my tunes are that great. I used music generated with <a title=\"jcgMusic\" href=\"http:\/\/www.java-gaming.org\/index.php?topic=23775.0\">jcgMusic<\/a> and, don&#8217;t get me wrong, I think the result is <em>fabulous<\/em> considering the effort and time I needed to put into it. But I don&#8217;t think they are good enough to for backgound music during play; I feared they would get annoying quickly, so I only used them while waiting for game start, and on the congratulations screen after beating the game.<\/p>\n <p><strong>Vanishing audio!<\/strong><\/p>\n <p>This is really, really annoying! Some player said that audio stopped working after &#8220;Game Over&#8221;, or, at least, after some time. I also noticed some quircks while testing but, most of the time it worked just fine on Linux Firefox and Chrome.<\/p>\n <p>This is a major problem. I need my games to have working sound effects. I used <a title=\"ImpactJS\" href=\"http:\/\/impactjs.com\/\" target=\"_blank\">ImpactJS<\/a> as a framework, and I was actually warned before the weekend by someone who also had audio troubles with the same framework. In the past I also had some issues with <a title=\"CraftyJS\" href=\"http:\/\/craftyjs.com\/\" target=\"_blank\">CraftyJS<\/a>.<\/p>\n <p>Is it possible to have decent HTML5 audio on games? Is the framework the guilty part, or am I using it wrong? If it is, what&#8217;s the least problematic solution JS\/HTML5 games?<\/p>\n <p><strong>The good news<\/strong><\/p>\n <p>Judging by the comments, people seem to have fun playing Underground. I especially enjoyed knowing that someone hacked the JS code to get more lives and finish the game! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Anyway, here&#8217;s a video playthrough just to show it&#8217;s not that difficult (well, I do get killed two or three times \ud83d\ude09<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/eCfFPzkc6UY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Don&#8217;t forget to<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=21437\"> play and rate Underground<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/impactjs\/\" rel=\"tag\">impactjs<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/playthrough\/\" rel=\"tag\">playthrough<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"May 6th, 2014 3:21 pm","title":"Underground feedback"}