{"author_name":"strong99","cat":"LD #29","comments":[],"epoch":1399899060,"likes":3,"metadata":{"p_key":"29873","p_author":"strong99","p_authorkey":"8175","p_urlkey":"65339","p_title":"Troubling times \u2013 How did I do it?","p_cat":"LD #29","p_event":"LD29","p_time":"1399899060","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"8175","us_name":"strong99","us_username":"strong99","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>It&#8217;s a couple of weeks after the contest, a few days before the results will be released. It feels about right to add a how-did-I-do-it? post.<\/p>\n <p>Like last time I kept an\u00a0<a title=\"The Ludumdare29 blog\" href=\"http:\/\/incourse.eu\/f3mqfq\">extensive log <\/a>on the subject and my progress.\u00a0I used these tools:<\/p>\n <ul>\n <li><a title=\"The Gamecreator\" href=\"http:\/\/gamecreator.islandworks.eu\/en\/introduction\/\">GameCreator <\/a>(Online game editor)<\/li>\n <li>Gimp<\/li>\n <li>Blender<\/li>\n <\/ul>\n <p>Using my 3d mouse the 3d explorer and a wacom cintiq drawing board as main hardware\u00a0input.<\/p>\n <p>I started off with the writing down the concept on paper (or word for that matter). The game ended up as a point and click adventure through an underwater base which is near total destruction.\u00a0I thought up an emotional story about a young girl, trapped beneath the surface of the ocean. As she&#8217;s the only person, deep underneath the surface, she feels trapped and alone as she tries to flee her confinement.<\/p>\n <div style=\"width: 332px\" class=\"wp-caption alignnone\"><img src=\"http:\/\/blog.islandworks.eu\/Content\/Articles\/LD29\/ConceptSmall.jpg\" alt=\"\" width=\"322\" height=\"256\" \/><p class=\"wp-caption-text\">Writing down the concept on (digital) paper<\/p><\/div>\n <p>After finishing those I went on to create every scene in a story board. I\u00a0drew my storyboard directly inside the GameCreators editor as it allowed me \u00a0to quickly prototype it.<\/p>\n <div style=\"width: 610px\" class=\"wp-caption alignnone\"><img src=\"http:\/\/blog.islandworks.eu\/Content\/Articles\/LD29\/Editor1.jpg\" alt=\"\" width=\"600\" height=\"466\" \/><p class=\"wp-caption-text\">Sketching and prototyping<\/p><\/div>\n <p>After I decided the prototype was correct\u00a0I\u00a0continued to improve the logic and update the graphics.<\/p>\n <div style=\"width: 610px\" class=\"wp-caption alignnone\"><img src=\"http:\/\/blog.islandworks.eu\/Content\/Articles\/LD29\/Sketches3.png\" alt=\"\" width=\"600\" height=\"455\" \/><p class=\"wp-caption-text\">The three stages I used to improve the scenery.<\/p><\/div>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <p>Nothing really went bad, but I did end up with an issue related to the audio. I couldn&#8217;t match the mood with the audio, so I had to leave it out. Other thing is I probably used too much time on the scenery. I first thought to draw it all out in 2d. But after I finished all the mockup scenes I decided 3d\u00a0modelling would allow me to easier\u00a0set the mood I wanted.<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <p>After I decided to go full 3d I only needed a few hours to work out the scenes in 3d. It looked good and was easy to import and fit inside the editor replacing the old art.<\/p>\n <p>The thing that really succeeded with my chosen game type was the ease to create storyboards in the game editor I\u00a0used and transform it to the final game.<\/p>\n <p>&nbsp;<\/p>\n <p>To read more visit my <a title=\"Ludumdare 29 blog, beneath the surface\" href=\"http:\/\/blog.islandworks.eu\/en\/ludumdare29\/\">LD29 blog<\/a>.<\/p>\n <p>To play the game visit the <a title=\"Ludumdare 29 entry page\" href=\"http:\/\/incourse.eu\/xm1x96\">LD29\u00a0entry<\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/beneath-the-surface\/\" rel=\"tag\">Beneath the Surface<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamecreator\/\" rel=\"tag\">gamecreator<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/incourse\/\" rel=\"tag\">incourse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/islandworks\/\" rel=\"tag\">islandworks<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld29\/\" rel=\"tag\">ld29<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludumdare\/\" rel=\"tag\">Ludumdare<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/strong99\/\" rel=\"tag\">strong99<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/troubling-times\/\" rel=\"tag\">troubling times<\/a><\/p>","time":"May 12th, 2014 7:51 am","title":"Troubling times \u2013 How did I do it?"}