{"author_name":"Striwx","cat":"LD #29","comments":[],"epoch":1399902060,"likes":2,"metadata":{"p_key":"29872","p_author":"Striwx","p_authorkey":"29515","p_urlkey":"65338","p_title":"Something Beneath the Surface (Sea\u2019s will) \u2013 PostMortem","p_cat":"LD #29","p_event":"LD29","p_time":"1399902060","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29515","us_name":"Striwx","us_username":"striwx","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Here is the link to my game : <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=29515\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=29515<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m mixed for this jam. On the one hand, i like the game i made, on the other hand i wish i could made a better and a longer game.<\/p>\n <p><img class=\"alignnone size-medium wp-image-362282\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/boat-300x212.png\" alt=\"boat\" width=\"300\" height=\"212\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/boat-300x212.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/boat-550x388.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><strong>Working<\/strong><\/p>\n <p>First, i have learn to never work with someone when you don&#8217;t know his capacity. I lost a lot of time and i didn&#8217;t know where i was going because of his inexperience. (I didn&#8217;t blame him, it&#8217;s was cool to work with him.)<\/p>\n <p>Then i was too ambitious, so the game tooks me one week to finish everything i planned.<\/p>\n <p>And I need to organize myself better in code and for tasks to be relax when i work.<\/p>\n <p><img class=\"alignnone size-medium wp-image-362281\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/perso-211x300.png\" alt=\"perso\" width=\"211\" height=\"300\" \/><\/p>\n <p><strong>The Game<\/strong><\/p>\n <p>My first goal was to give a real <strong>adventure feeling\u00a0 <\/strong>(like in Thief : the Dark Project) for a 2D game.<\/p>\n <p>So I think the two first part of my game should be better with a step by step gameplay : i mean you don&#8217;t control the boat or the diving bell but the character and you have to do different actions for get where you want.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The story<\/strong> was not clear and a lot of people didn&#8217;t know what to do, i have to think about it next time.<\/p>\n <p>&nbsp;<\/p>\n <p>I know the diving <strong>bell controls<\/strong> are frustrating, i was trying to do something cool, but i failed :D.<\/p>\n <p>&nbsp;<\/p>\n <p>Finally here is the three <strong>features<\/strong> i wanted to implement to the game :<\/p>\n <p>-Pad control<\/p>\n <p>-More living World<\/p>\n <p>-Better transitions between levels and text on the screen.<\/p>\n <p>&nbsp;<\/p>\n <p>For the rest i&#8217;m proud of the result because i learned a lot.<\/p>\n <p>&nbsp;<\/p>\n <p>Thanks for your reading.<\/p>\n <p>&nbsp;<\/p>\n <p>Striwx<\/p>\n <p>Concepts art by LeHobbit<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"May 12th, 2014 8:41 am","title":"Something Beneath the Surface (Sea\u2019s will) \u2013 PostMortem"}