“Underline” – Postmortem
We added a post-jam version. Just fixed a few bugs and added checkpoints. The original submission is still up for judging. (Quite frankly, we’re not sure if adding checkpoints is allowed as a ‘fix’ as described, can anyone verify this?).
Play here! (or click the image).
Underline is simply a platformer with a rather twisted mechanic. Hope you’ll enjoy it!
This is also actually our first game ever. We’ve learned so much from this experience:
Day One
We came up with rather ambitious concepts at first. And we decided on this one through rational deliberation… Ok, we actually just tossed a coin.
I started working on the background sprites and animation and originally thought up of a black-and-white visual style. I tried a painterly look for the style.
kevyee started working on the character controls and test level.
Day Two
We had steady progress.
kevyee and I figured the painterly style looked a little out of place, so I went for a minimalist look instead.
kevyee started coding the platforms, background, and foreground objects.
We were slowly working on the first level.
Day Three
Our initial plan was to make three levels, really. Then we realized we bit off more than we could chew. Still, we were content enough to have finished one rather difficult level, especially considering this is our first time. This day consisted of adding the music, sounds, the pretty backgrounds, and some tiny cleanup and tweaks we felt we needed to change around.
Here’s the soundtrack:
https://soundcloud.com/kirfue/underline-ost-underline
At around 3 a.m. here, we finally finished and submitted our game… and then dropped to bed.
Hope you guys had fun too during LD! Good luck y’all!


