{"author_name":"ryuuk4","cat":"LD #29","comments":[],"epoch":1399936080,"likes":0,"metadata":{"p_key":"29863","p_author":"ryuuk4","p_authorkey":"15117","p_urlkey":"65329","p_title":"LD 29 \u2013 Catacombs","p_cat":"LD #29","p_event":"LD29","p_time":"1399936080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15117","us_name":"ryuuk4","us_username":"ryuuk4","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>This is the first time we do a post &#8211; mortem for Ludum Dare . We hope to be able to inform what is necessary about \u00a0the experience gained during this Jam , and how we got it .<\/p>\n <p>I Trigueiro Neto , am participating for the fifth time in the Ludum Dare, but only two games have been completed : Find the Rat , made in LD28 , and Catacombs , in the LD29 . Paloma Guimar\u00e3es participated for the second time ,in the same games mentioned .<\/p>\n <p>In this LD we decided to do something different : just the two of us composing the team for Catacombs .<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/1601581_723475807662961_740345800_n.jpg\"><img class=\"alignnone size-medium wp-image-362376\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/1601581_723475807662961_740345800_n-300x225.jpg\" alt=\"1601581_723475807662961_740345800_n\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/1601581_723475807662961_740345800_n-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/1601581_723475807662961_740345800_n-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/1601581_723475807662961_740345800_n.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Tela-Inicial01.png\"><img class=\"alignnone size-medium wp-image-362378\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Tela-Inicial01-300x225.png\" alt=\"Tela-Inicial01\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Tela-Inicial01-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Tela-Inicial01-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Tela-Inicial01.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>The Game<\/p>\n <p>Story : With the theme &#8221; Beneath the Surface &#8221; , our brainstorming was somewhat filled with games and various style options . But what attracted us most was the idea of telling a story that takes place in the famous catacombs of Paris. The player assumes the role of Steve Fortaine , a young descendent of a famous thoroughbred French family, which for two centuries , mysteriously lost their entire fortune . Because it was not resolved, the case was eventually filed by the local police , and was never heard of again. But for Steve , his curiosity went beyond . He was determined to understand the mystery , and initiated a series of related searches. As a result , he found that one of his ancestors , Baron Condregore , had also disappeared in the same period that the family wealth did. Your journey then begins with the search of the corpse of the Baron in the French Catacombs .<\/p>\n <p>Aesthetics : We try to throw in a bit of the beautiful aesthetics presented by Pixel Art , taking the game Sword and Sorcery as a reference. We tried . Unfortunately , all the art was done by a programmer , and the result ended up not being as satisfying as we wanted it to be .<\/p>\n <p>Mechanics : We used the little time we had to introduce simple mechanics both in character and the enemies. No complex artificial intelligence system was implemented . For a game made by two people , complexity and reduced time do not match .<\/p>\n <p>Technology : We used Construct 2 , a simpler engine compared to the others, but very powerful . It was enough to meet the needs we encounter in developing Catacombs .<\/p>\n <p>&nbsp;<\/p>\n <p>So , in these three days of development, what did \u00a0we learn ?<\/p>\n <p>First, game development is not an easy task . It requires dedication, knowledge ( knowledge aggregated to continuous dedication ) , love for what you do and, more importantly than all that, working as a team . Of course, these points are not the only ones , but they are critical . And to associate this to the time we have in a jam, becomes even more difficult. However , all this served as experience. It was really fun to develop Catacombs , put our ideas into practice , and to see the final result &#8230; I , in this issue , \u00a0had contact with the artistic part . I had never done assets or characters , and I&#8217;m terrible designer, but I felt excited while doing the sprites and other game elements . With this experience , I affirm that no process of developing a game shall be lightly esteemed . Everyone has their proper complexity , and are of fundamental importance . To conclude , I wish to congratulate everyone who participated in this edition , and urge them to continue participating . Ludum Dare is an experience of unparalleled importance . We are all warriors o\/<\/p>\n <p>&nbsp;<\/p>","time":"May 12th, 2014 6:08 pm","title":"LD 29 \u2013 Catacombs"}