Super Landshark Missile Attack Massive Post-compo version update!!

Ever since the end of #LD48 I’ve been working on improving Landshark Missile Attack (what a mouthful), and seeing as it’s the last 24 hours of voting, I’m NEVER going to get all the changes I want to do before the end of that. But damn there’s a lot already, so here goes:
SUPER ANDSHARK MISSILE ATTACK POST-COMPO EDITION V2!
(and the orignal LD48 Compo version)
Changes made to this version that I can remember:
- A thumpin’ track by Tim Harbour! Unfortunately hadn’t gotten to sound effects yet.
- Focussed on one level, removed others for now.
- Screenshake! Of course!
- Removed time limit.
- Fixed stuttering bullet time.
- Health + death mechanic added.
- Eat people to heal.
- Removed swimming up walls for now.
- Added enemy dropship.
- Aerial dodge – double tap forward, left or right while airborne!
- Missiles and dodge energy reload when you land.
- So wow, so much. Can’t remember.
This was my first Ludum Dare and it has been incredible! There’s still A LOT MORE to add and improve on SUPER LANDSHARK MISSILE ATTACK, but I need to know if you think it’s worthg persuing! do get in touch if you wanna see it get further / finished!
Or did I even go the right way with the changes? Would love to hear your thoughts!
Thanks for your time! 😀
Here’s an instagram video cos my gif capturerer thing doesn’t wanna work
http://instagram.com/p/oKTdcXN1aF/
And now, bed. 4AM >_<
Play and download SUPER ANDSHARK MISSILE ATTACK POST-COMPO EDITION V2! And tell me if I went in the right direction since the original LD48 entry! XD




