{"author_name":"kiririn51","cat":"LD #29","comments":[],"epoch":1400557980,"likes":3,"metadata":{"p_key":"29785","p_author":"kiririn51","p_authorkey":"35049","p_urlkey":"65250","p_title":"Oshan got ranked 23 in visuals but 1143 in fun, here\u2019s why","p_cat":"LD #29","p_event":"LD29","p_time":"1400557980","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"35049","us_name":"kiririn51","us_username":"kiririn51","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Not gonna call this a post-mortem, literally anyone can make the player move around looking for stuff in a couple of hours using Game Maker. I do, however, wanna share why I made Oshan and how I retained my sanity after I scrapped my original idea.<\/p>\n <p>The original idea:<\/p>\n <div id=\"attachment_363907\" style=\"width: 650px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/first-attempt.png\"><img class=\"wp-image-363907 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/first-attempt.png\" alt=\"first attempt\" width=\"640\" height=\"348\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/first-attempt-300x163.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/first-attempt-550x299.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/first-attempt.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><p class=\"wp-caption-text\">Before you ask, no I won&#8217;t go back to this for the foreseeable future.<\/p><\/div>\n <p>I wanted to make a &#8220;Underground Mo\u00e9 First Person Shooter&#8221; &#8212; I did my best, I swear.<\/p>\n <p>The first day went on to get 3d to work on Game Maker, went pretty good but could not get a nice camera wobbling nor a satisfying shooting. It was kinda ambitious, in the sense that I&#8217;ve never, ever worked with 3d before I mean, I come from making Visual Novels for god&#8217;s sake, even a platformer would be a pain in the ass for me. I was confident I could do it but I wasn&#8217;t having fun and the game did not felt good&#8230; it even gave me headaches and stressed my soul in more than one way.<\/p>\n <p>After wasting one day and a half on this failed execution of an idea, I fell on my bed, and thought.<\/p>\n <p>&#8220;I need to relax&#8230; I should make a game to relax&#8221;<\/p>\n <p>&#8220;What&#8217;s relaxing to me and is beneath the surface? ooh! floating underwater&#8230;&#8221;<\/p>\n <p>&#8220;What if I make a game about just finding funny stuff under the water?&#8221;<\/p>\n <p>And that&#8217;s how Oshan came to be.<\/p>\n <div id=\"attachment_363908\" style=\"width: 228px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/crapcom.png\"><img class=\"wp-image-363908 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/crapcom.png\" alt=\"crapcom\" width=\"218\" height=\"225\" \/><\/a><p class=\"wp-caption-text\">This is what caused Capc*m&#8217;s demise.<\/p><\/div>\n <p>The original idea with Oshan was to make this cute, colourful sea explorer &#8212; you know, blue oceans, different kind of sea creatures, the usual stuff, but I have quite some time getting around the idea of a series of games that are built around a &#8220;Peaceful End of the World&#8221; &#8212; stories that are not about survival, but about finding what made humanity and our civilization so beautiful before we destroyed everything, so I decided to take a monochromatic approach to visuals to get some desolate ambient going on, in the vein of a modern Game Boy game and try to make the items you can find the weirdest things I could think of. Now, most of the items I wanted in-game couldn&#8217;t make it since I did Oshan in approx. 6 hours and I was already incredibly tired due to my failed FPS attempt, but I&#8217;m satisfied about the ones that made it. Talking Octopi, sunken game corporations and mysterious talking clothing were, at least in my mind, a combination that basically said&#8230; The world just kept going without humans, but our blueprint is still here.<\/p>\n <p>Yeah yeah, not very beneath the surface apart from the fact that the game is underwater, but in reality I just wanted a game to relax myself, it was boring to me, but I didn&#8217;t cared, somehow just wandering around got me in a very good mood, almost therapeutic and can&#8217;t stress how much it worked for me, it made me realize that whenever I want to have a game idea, I just need to see myself in the mirror and ask &#8220;what do I want to feel?&#8221; the rest will just follow.<\/p>\n <p>Good! so, that&#8217;s why I did a cute but boring game. I&#8217;m very happy with the results! but I&#8217;m going to work hard and use the knowledge I gained from this LD to make cute AND fun games that can also make me feel how I want to feel when the time comes, and you should do so as well, make a game about how you want to feel and the rest is <strong>just like make game<\/strong>.<\/p>\n <p>Lots of people said I should flesh out more this idea, and might do so once I get some work done on<a href=\"http:\/\/kiririn51.itch.io\/valhalla-bar\" target=\"_blank\"> my current project<\/a> or maybe after the<a href=\"http:\/\/itch.io\/jam\/space-cowboy-jam\" target=\"_blank\"> Space Cowboy Jam<\/a>, I liked Oshan enough and want to make it even more relaxing so I can play it whenever I feel bad.<\/p>\n <p>Edit: forgot to link the game! Oshan, my compo entry <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35049\" target=\"_blank\">lives here<\/a>.<\/p>","time":"May 19th, 2014 10:53 pm","title":"Oshan got ranked 23 in visuals but 1143 in fun, here\u2019s why"}