{"author_name":"ObscenelyTrue","cat":"MiniLD","comments":[{"author_name":"","time":"June 17, 2014 3:26 pm","epoch":1403036760,"text":"Cool, I thought that I was the only one creating an NES game.  Maybe we can share notes. ;D<br \/>\n I&#8217;m starting to work on collision detection in my game.  I think it&#8217;s going to turn out to be a long series of CMP, BCC, and BCS statements.","spam":"N"},{"author_name":"","time":"June 19, 2014 12:04 pm","epoch":1403197440,"text":"OK I&#8217;ll take a look at it&#8230;","spam":"N"}],"epoch":1402948380,"likes":3,"metadata":{"p_key":"29726","p_author":"ObscenelyTrue","p_authorkey":"13886","p_urlkey":"65190","p_title":"First gameplay video of my NES game","p_cat":"MiniLD","p_event":"LD29","p_time":"1402948380","p_likes":"3","p_comments":"3","p_status":"UPD5","us_key":"13886","us_name":"ObscenelyTrue","us_username":"obscenelytrue","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Some new features are added to my NES game for the Mini LD 52:<\/p>\n <ul>\n <li>The graphics are\u00a0slightly improved.<\/li>\n <li>Asteroid field is denser and therefore more difficult to cross.<\/li>\n <li>Collision detection between the flying saucer and asteroids is implemented.<\/li>\n <\/ul>\n <p>These few features are usually easy to implement with a high-level language, but with assembler, it becomes a challenge&#8230;<\/p>\n <p>A short video for having an overview:<\/p>\n <p><a href=\"http:\/\/youtu.be\/i6FYwh0Dd30\"><img class=\"size-full wp-image-365158 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/06\/meteors3-01.png\" alt=\"meteors3-0\" width=\"256\" height=\"224\" \/><\/a><\/p>\n <p>The goal is to\u00a0avoid asteroids by pressing the A button and\u00a0going to the right; otherwise, the saucer goes left. When the flying saucer flashes black, it means that a collision is detected but currently, nothing happens.<\/p>\n <p>That&#8217;s all for today!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/8-bit-nes-assembly-homebrew\/\" rel=\"tag\">8-bit nes assembly homebrew<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild52\/\" rel=\"tag\">MiniLD52<\/a><\/p>","time":"June 16th, 2014 2:53 pm","title":"First gameplay video of my NES game"}