{"author_name":"doomista","cat":"MiniLD","comments":[],"epoch":1405795980,"likes":2,"metadata":{"p_key":"29679","p_author":"doomista","p_authorkey":"36672","p_urlkey":"65143","p_title":"MiniLD 53: Block breaker gets invaded!","p_cat":"MiniLD","p_event":"LD29","p_time":"1405795980","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"36672","us_name":"doomista","us_username":"doomista","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So, thats my very first LD and I am gonna to make something easier for the first time.<br \/>\n For some time I wanted to modify classic block breaker in some unusual way like magnetic walls or something, but now I got a brand new idea. What if you had no pad to bounce ball back to bricks? What if you had only a spaceship which prevents ball from falling out of screen with it&#8217;s laser beams?<br \/>\n At the moment I already have basic logic and levels finished, but gameplay needs some improvement and so do sounds, music, scores and stuff.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/screen.png\"><img class=\"alignnone size-medium wp-image-366148\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/screen-300x223.png\" alt=\"screen\" width=\"300\" height=\"223\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/screen-300x223.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/screen-550x409.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/screen.png 1101w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>If anyone cares, the work is done in C++ with combo SDL+OpenGL and my own crafted libraries for easier setup, loading and blitting. And it works only under Windows (I have no linux installed so even I actually can compile it for linux, there&#8217;s no way to test it).<br \/>\n Signing off, so best luck to everybuddy!<\/p>","time":"July 19th, 2014 1:53 pm","title":"MiniLD 53: Block breaker gets invaded!"}