I’m terrible with A.I.

It’s really bad.

So that was a few hours ago, and since then the A.I. has improved. It’s still not good, but it’s following the player decently.

Outside of that, we’ve gotten an idea in and started working on it for a while, having spent the majority of the day figuring out how player movement will work. Not much is getting done, but it’s nothing to fuss over. If nothing else, valuable experience will be gained working with Unity and each other, and in my case using Git.

Next up is working with raycasts to figure out a good way to accomplish base construction. The plan in the game is for you to be some guy in a field who needs to build a base so he can fly into space to get away from baddies. If time allows, you’ll also have to fight space baddies before getting away by upgrading speed.

Odds are, the full idea won’t finish in 48 hours, but we’ll see what we can do. Also, in addition to my stream my friend is also streaming development occasionally. Find him here if you want to watch!

Tags: artificial, base, friend, intelligence, mld53, stream