{"author_name":"oranebeast","cat":"MiniLD","comments":[],"epoch":1405821360,"likes":3,"metadata":{"p_key":"29677","p_author":"oranebeast","p_authorkey":"33501","p_urlkey":"65141","p_title":"Cell automata","p_cat":"MiniLD","p_event":"LD29","p_time":"1405821360","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"33501","us_name":"oranebeast","us_username":"oranebeast","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Suprisingly, during development of my minild game, (not finished yet) I created accidental cell automata. Although unpredictable it works and it uses a specific trick. Due to my limited range of gamemaker knowledge, therefore the inability to create a &#8220;is this over there&#8221; function made me think outside the box. Literally.<\/p>\n <p><strong>The trick<\/strong><\/p>\n <p>The cell creates a &#8220;drone&#8221; of sorts that goes either left, right, up or down until it collides with a specific block, if it&#8217;s the right block the drone deletes itself and turns that block into the new cell. All of this happens whilst the drone is invisible.<\/p>\n <p>&nbsp;<\/p>\n <p>so that&#8217;s my little trick and my &#8220;go&#8221; at cell automata. It&#8217;s not really cell automata but it does what it needs to do.<\/p>\n <p>&nbsp;<\/p>\n <p>&#8211; orane<\/p>\n <p>&nbsp;<\/p>","time":"July 19th, 2014 8:56 pm","title":"Cell automata"}