Game Template For Phaser Users

Hello everyone!

As it’s coming closer and closer to Ludum Dare, I decided to make a simple ‘Game-Template‘ (for Phaser) which allows the programmer to skip all the basic stuff, such as setting up their index page, getting there classes worked out, and even let’s you have a very basic character that can move up/down/left/right.

As per the rules, I am releasing this template, and the art in it (which was created by me) for free over on my github page.

If anyone who uses Phaser (which is an html5/javascript game framework, check it out if you haven’t) would like to use this simple starting template for the compo, feel free to. I would recommend that you are comfortable with Phaser, and using the state manager, however if you have any questions about it, I will be more than happy to answer them here on this post.

For any Ludum Dare veterans who see a problem with this (such as I made the template include to much, or something along those lines), please let me know by leaving a comment and telling me what the problem is. The art that is included in the template, is not intended to be used during the compo, you must make your own art/sounds/assets in order to follow the rules. The art is just there to show you it works.

Also, to any Phaser programmers, if you see anything that can be improved with this template, please let me know. I do not consider myself a ‘pro’ at Phaser in any way, so I’m sure I must of done something that can be done simpler. Thanks for the help, and I hope this benefits you!

Good Luck To Everyone Who’s Participating!