LD26 postcompo: Super Pyro Runner
Remember the 8 games I made for Ld#26? Probably not. It was one of my crazy experiments. But it did lead me to implement some genres I’ve done too little. Like platformers. I decided to take one of them (Roof Escape) and turn it into a bigger game. It started as a tile engine test for my new HTML5/WebGL game framework (more about that in my “I’m in!” post), but after more than a week, it turned into a lot of fun (for me, at least).
The problem with endless runners is that you don’t always get to shoot. This game tries to remedy all that by adding a flamethrower and loads of things to shoot at! Just remember to use your triple jump! Soon to be released for browsers, Android, and Ouya:
Super Pyro Runner ALPHA (html5) [Get the Android/Ouya APK here]
Tags: endless runner, html5, postcompo, webgl

