{"author_name":"garygreen","cat":"LD #30","comments":[],"epoch":1408553160,"likes":3,"metadata":{"p_key":"29260","p_author":"garygreen","p_authorkey":"13914","p_urlkey":"64722","p_title":"In and using Processing","p_cat":"LD #30","p_event":"LD30","p_time":"1408553160","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"13914","us_name":"garygreen","us_username":"\/author\/garygreen\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m going to use Processing again this time &#8211; hopefully with exe, web and Android versions of my game. I&#8217;ll probably use bfxr and Caustic for audio.<\/p>\n <p>Good luck everyone. I&#8217;m really looking forward to playing and voting on the games afterwards.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 20th, 2014 11:46 am","title":"In and using Processing"}