{"author_name":"Meganopteryx","cat":"LD #30","comments":[],"epoch":1408704600,"likes":0,"metadata":{"p_key":"28960","p_author":"Meganopteryx","p_authorkey":"29566","p_urlkey":"64418","p_title":"Something New","p_cat":"LD #30","p_event":"LD30","p_time":"1408704600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29566","us_name":"Meganopteryx","us_username":"meganopteryx","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I finally have time to do the compo this time, and I already kind of have an idea of what I want to do.<\/p>\n <ol>\n <li>Make something in Unity<\/li>\n <li>Play around with particle effects and how I can make a game heavily based on them<\/li>\n <\/ol>\n <p>That&#8217;s it! I&#8217;m excited to see what theme is chosen, there are several really promising ones for an idea I have in mind.<\/p>\n <p>I&#8217;m going to try making something in 3D Unity instead of using the 2D stuff. I&#8217;ve actually never done that before, so it should be interesting. I don&#8217;t plan on using any fancy plugins or even any prior source code because I want to make a new kind of game I haven&#8217;t made before.<\/p>\n <p>So my declaration of base resources:<\/p>\n <ol>\n <li>Unity 3D<\/li>\n <li>Bosca Ceoil or Garage Band<\/li>\n <li>Audacity and\/or sfxr<\/li>\n <li>Gimp (if I even need textures, I think I might just use Unity materials and stuff)<\/li>\n <li>Blender if I really need to do any 3D modeling. We&#8217;ll see.<\/li>\n <\/ol>","time":"August 22nd, 2014 5:50 am","title":"Something New"}