{"author_name":"psema4","cat":"LD #30","comments":[],"epoch":1408746360,"likes":0,"metadata":{"p_key":"28559","p_author":"psema4","p_authorkey":"26019","p_urlkey":"64012","p_title":"Lucky #4","p_cat":"LD #30","p_event":"LD30","p_time":"1408746360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"26019","us_name":"psema4","us_username":"psema4","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m in the jam for sure, the compo if time permits. Alas, it&#8217;s a busy weekend <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Have been through #ld48 a few times, I find\u00a0tooling &amp; engine are in large part\u00a0dependent on theme\u00a0selection and the ideas that come to mind after the\u00a0announcement. \u00a0That said,\u00a0my\u00a0engine of choice is likely to be one of :<\/p>\n <ul>\n <li>2D: custom HTML5 or GameMaker<\/li>\n <li>3D: Unity 3D, FPS Creator: Reloaded, Goo or custom HTML5 with three.js under the hood<\/li>\n <li>2.5D: any of the above (edit: save FPSCR \ud83d\ude09 )<\/li>\n <\/ul>\n <p>Generic tooling may\u00a0include any or all of: the Gimp &amp; SketchBook Pro*\u00a0for 2D asset creation, Blender &amp; Qubism* for 3D assets,\u00a0along with\u00a0Audacity &amp;\u00a0Audio Evolution*\u00a0for sound and music.<\/p>\n <p>Notable changes\u00a0will evoke an\u00a0edit to this post, otherwise the relevant deets will be included in a retrospective\u00a0following the jam.<\/p>\n <p>Looking forward to seeing all\u00a0the amazing.<\/p>\n <p>Again. =D<\/p>\n <p>&nbsp;<\/p>\n <p>G&#8217;Luck Everyone!<\/p>\n <p>&nbsp;<\/p>\n <p>* Android apps, available on Google Play<\/p>","time":"August 22nd, 2014 5:26 pm","title":"Lucky #4"}