The horror!

So, my idea for Connected Worlds was something along the lines of overlapping universes.  I have two universes, Black Universe and White Universe (names will probably be changed nearer the end).  You can switch between either of them at any time, but you will need to have them work together in order to solve the puzzles and make it to the next level.  There will be dangers.

 

Anyways, I was programming, and I ran into my first bug! Oh noes!  It renders out of order :'(

BugWhat it was supposed to be, was one platform (the black one in this case) was completely solid (i.e. alpha value of 1) meaning that you are currently in the Black Universe.  The other, semi-transparent to signify that you are not in that universe.  But it seems the ground is getting a higher rendering priority!  A fix shall be found sometime!

In the meantime, I have just updated my git repository with up-to-date code.  Feel free to see how terrible my code is: https://bitbucket.org/atsmith/ludum-dare-30/overview