{"author_name":"TimBeaudet","cat":"LD #37","comments":[{"author_name":"HolyBlackCat","time":"December 9, 2016 1:40 pm","epoch":1481308800,"text":"That&#8217;s a crazy setup! :O","spam":"N"}],"epoch":1481308260,"likes":8,"metadata":{"p_key":"2829","p_author":"TimBeaudet","p_authorkey":"1888","p_urlkey":"38309","p_title":"Battle Arena, and; I\u2019m in","p_cat":"LD #37","p_event":"LD37","p_time":"1481308260","p_likes":"8","p_comments":"1","p_status":"UPD5","us_key":"1888","us_name":"TimBeaudet","us_username":"timbeaudet","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Obligatory <a href=\"https:\/\/www.timbeaudet.com\/\" target=\"_blank\">I<\/a>&#8216;m in post. Will\u00a0be using my C++, OpenGL gamedev framework <a href=\"https:\/\/www.turtlebrains.com\" target=\"_blank\">TurtleBrains<\/a> and\u00a0have yet to decide solo compo or team jam. Leaning more towards compo at this point. Other tools include whiteboards, books, game controllers, oh- software: VisualStudio\/Xcode\/Codelite\/Sublime Text in some weird magical cauldron. Probably InkScape maybe slight use of Paint.NET or Gimp. Likely Audacity and sfxr\/bfxr for sound. Music is always in the air for me, unfortunately.<\/p>\n <p><a href=\"https:\/\/www.timbeaudet.com\/blog\/2016\/12\/09\/game-development-arena\/\" rel=\"attachment wp-att-587610\"><img class=\"aligncenter wp-image-587610 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/windows_rig_1-550x413.jpg\" alt=\"windows_rig_1\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/windows_rig_1-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/windows_rig_1-768x576.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/windows_rig_1-550x413.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/windows_rig_1.jpg 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Anyway I&#8217;ve got my <a href=\"https:\/\/www.timbeaudet.com\/blog\/2016\/12\/09\/game-development-arena\/\" target=\"_blank\">game development battle\u00a0arena<\/a>, <em>yes I said arena<\/em>, prepared. Ready to man several stations and create\u00a0a game in 48 to 72 hours.<\/p>","time":"December 9th, 2016 1:31 pm","title":"Battle Arena, and; I\u2019m in"}