{"author_name":"CogComp","cat":"LD #30","comments":[],"epoch":1408784700,"likes":0,"metadata":{"p_key":"28084","p_author":"CogComp","p_authorkey":"16225","p_urlkey":"63532","p_title":"The obligatory I\u2019m in post!","p_cat":"LD #30","p_event":"LD30","p_time":"1408784700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16225","us_name":"CogComp","us_username":"\/author\/cogcomp\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>So&#8230; I have no idea what to do with this theme&#8230; &#8220;Connect Worlds&#8221;.<\/p>\n <p>So this is what I do know.<\/p>\n <p>* I want to make a game and I have less than 38 hours left to do it in.<\/p>\n <p>* I want to write it in C++ using SDL 2<\/p>\n <p>* I want it to be pixel-based. Not retro 8-bit pixelized, just pixels, not triangles, lines, sprites or texturemapped 3d stuff&#8230;<\/p>\n <p>Here we go&#8230;.<\/p>","time":"August 23rd, 2014 4:05 am","title":"The obligatory I\u2019m in post!"}