{"author_name":"Puffi","cat":"LD #30","comments":[],"epoch":1408814520,"likes":2,"metadata":{"p_key":"27785","p_author":"Puffi","p_authorkey":"5300","p_urlkey":"63231","p_title":"First day done, still plenty left to do","p_cat":"LD #30","p_event":"LD30","p_time":"1408814520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5300","us_name":"puffi","us_username":"puffee","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m calling it a night, getting fairly tired, been coding for about 16 hours staight now.<br \/>\n I&#8217;m pretty happy with my progress so far, I got around making a level editor for the game, which should ease up the level creation process greatly.<\/p>\n <p>My to-do list for tomorrow consits of:<br \/>\n &#8211; Port the game to Windows<br \/>\n &#8211; Finishing touches for gameplay code<br \/>\n &#8211; Add win\/lose screens and how-to<br \/>\n &#8211; Final art<br \/>\n &#8211; Levels<br \/>\n &#8211; (sounds\/music)<\/p>\n <p>Considering the time still left on the compo, the list should be manageable, but anything can happen as usual.<\/p>\n <p>Here&#8217;s a screenie of the &#8220;not so user-friendly&#8221; level editor for the game:<br \/>\n <a href=\"http:\/\/146.255.37.150\/puffi\/ld30\/ld30_screenie2.png\"><img width=\"320\" src=\"http:\/\/146.255.37.150\/puffi\/ld30\/ld30_screenie2.png\" alt=\"level editor\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"August 23rd, 2014 12:22 pm","title":"First day done, still plenty left to do"}